One guild of each kind of heroes is upgraded at least to level two. When the dragon arrives, the army of heroes should be around 6 warriors, 6 clerics, 3 archers, 3 wizards plus 3 dwarfs. ![]() Werewolves are kept as matter to level up. Recycling wealth goes so fast in this game now heroes has no longer personal life that before the dragon comes, castle is upgraded to level 3, there is a magic bazaar with a few items researched and a temple.Įxpansion towards the north east. Waves of imps coming from the northwest can build up. Ideal for wizards who usually manage with no risk to reach level 5 without any danger. They last long and allows a hero to be called while a gang of heroes is already at work. Monsters like Werewolfs are used to integrate newcomers. Prize in gold used for castle upgrade/ tower mage/ forge upgrade.Ĭlean every normal lair in periphical town. Last ogres'den taken down plus ogres killed gives large sum of money (5000 gold)Īt this point, you already have 12 heroes around 10th level, equipped with first level weapons and potions/amulets. Heroes take a break so they can consume/go home to recycle wealth. Sums on attack flags is large enough so that heroes get at least 100 gold each(if you have nine heroes ganging up on a den, that makes 900) Click on hermin icon for more money.Īt this point, you should have taken down two of the three ogres dens. One guild warrior, one guild cleric, one guild archers. ![]() I developp in direction of the ogres' dens. What you need is bashers (warriors, paladins, barbarians) Just skip rogues if you want your heroes to survive till the end. This scenario suits pacey players because the map is small.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |